[ad_1]

A few days after the release of the first trailer, the team that is developing Need for Speed ​​Unbound did it know that street-art effects will be deactivated. This will make the game much more realistic in appearance, while crippling the identity of the production as it was conceived.

As illustrated by Electronic Arts And Criterionthe new Need for Speed ​​Unbound combines the characteristics of clandestine racing with a visual style typical of the American street-art. Effects involve every aspect of the game, from the smoke of the drifting to the cel-shaded protagonists, which is why many passionate players of the series may turn up their noses: do not worry, these effects will be completely disabled.

The team, however, remember that this choice will cut a series of features made available to players that will involve the entire experience. While driving, in fact, racers will bring graffiti to life with “a new high-energy gaming toolkit, visuals and sound effects“You can read the entire in-depth study with Darren White, the game’s artistic director, directly at this link.

We leave you, therefore, to the first (and short) gameplay trailer which shows in detail how the two styles so different from each other manage to blend in harmony with the genre. Need for Speed ​​Unbound will be available starting in 2 December for next generation platforms Xbox Series X | S and PS5 as well as on PC.

.

[ad_2]

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *