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The Snapdragon Summit 2022 ended last week but we still have something to tell you about the new Snapdragon 8 Gen 2, or the SoC premium of the company for the end of 2022 and a good part of 2023.

We have already told what all the new features it incorporates are and what its technical specifications are. Today we talk about benchmarks. Although these are certainly a not entirely explanatory yardstick of the product, there is no doubt that they still have a certain importance, provided that they are analyzed with due consideration.

The benchmarks to date certainly cannot evaluate every aspect of a SoC which by definition is a set of very different components and which influence aspects that cannot be measured by a benchmark, such as photographic quality or system fluidity.

With that said let’s look at the benchmark results which are made as the average of three iterations. Obviously, the test device is a product without particular design or battery life limitations, even if the purpose of the Snapdragon 8 Gen 2 is also and above all to optimize energy performance.

  • AnTuTu: 1,280,000
  • GeekBench Single-Core: 1,495
  • Geekbench Multi-Core: 5,200
  • GFX Bench Aztec Vulkan 1440p Offscreen: 65fps
  • GFX 1080p Manhattan 3.0 Offscreen: 332fps
  • JetStream: 170
  • speedometer: 146
  • MLPerf Image Classification: 3920
  • MLPerf Image Classification Offline: 5020
  • MLPerf Object Detection: 1800
  • MLPerf Image Segmentation: 950
  • MLPerf Language Understanding: 185
  • PCMark: 18,900

The data is even more interesting when compared with the same device from last year with Snapdragon 8 Gen 1.

  • antutu: +30%
  • GeekBench Single-Core: +21%
  • GeekBench Multi-Core: +36%
  • GFX Bench Aztec Vulkan 1440p: +32%
  • MLPerf Image Classification: +60%
  • MLPerf Object Detection: +44%

They are truly remarkable variations, not only on the AI ​​part (where the difference every year is often considerable), but also on the CPU where instead last year the increases were minimal. The choice to bring the cores to four performance compared to the three of the previous year it was probably successful.

To date, there are no accredited tests to verify ray tracing. The only installable (GravityMark) did not give the expected results with fps almost halved compared to a smartphone with software-only ray tracing.

For this reason, at the moment we tend not to consider this test reliable and we expect new updated benchmarks in the coming months.

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