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On 48 occasions, teams didn’t opt for an Impact Player. This largely occured in lopsided games, where a side didn’t see the need to bring in a new player as it was winning the game easily. There were eight games where either of the teams didn’t introduce an Impact Player.
While exercising the Impact Player rule, the tendency was to replace a batter with a batter, with that switch happening 73 times. There was a preference for swapping a top-order player with a lower-order one.
Among the 73 such changes, 42 lower-order batters were introduced while the number for a direct top-order swap was 31, with the latter usually scenario being necessitated by an early fall of a wicket.
When it came to a direct bowler-to-bowler swap, which happened 41 times, teams predominantly preferred to do it early in the game, with the numbers splitting 39-2 between the first and second innings.
Similarly, for direct batter-to-batter swaps, teams tended to cash in on the Impact Player rule earlier rather than later. Teams subbing in a batter for a batter did it 58 times in the first innings and only 15 times while chasing.
This probably indicates a cautious approach by teams, who prefered to use the rule in order to take a preliminary advantage. But with teams being allowed to use the Impact Player at any point in the inning in the IPL, this pattern might break.
When it comes to switches between batters and bowlers, there was a clear preference for subbing out a top-order batter. In the 58 such changes, 48 times, it was a top-order batter who gave way for a bowler as an Impact Player. This is a clear indication of utilising two single-dimensional players (someone who can only contribute either with the bat or ball) to create a combined effect of an all-rounder.
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