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Just a few days ago we talked about Halo’s hazy future and of the rumors, denied, that they saw 343 Industries get away from the saga. A new report by Bloomberg signals massive changes in the structure of the software house, orphaned at least 95 components and getting closer to abandoning it Slipspace Engine.
According to Bloomberg’s account, it seems that 343 Industries has been discussing Epic’s move to the Unreal Engine for almost 10 yearsbut this was not possible due to the opposition of Bonnie Rossco-founder of the studio, and the supervisor of the engines David Berger. Both left the company at the end of 2022 and this opens up new perspectives for the next chapters of the saga. Apparently it was the same Pierre Hintzewho replaced Ross, to push the use of the new technology since the Slipspace Engine is old and complex to use.
As for Halo Infinite, the last chapter of the saga, there would be no DLC plans for the single player campaignwhich now seems like a closed chapter. In reality it seems that it is the game in its entirety that sees a reduced commitment from the point of view of development.
Right now, 343 would be focused on a new title, codenamed “Tatanka“, created in collaboration with Certain Affinity, historical partner of 343. And it would be Tatanka himself to mark the beginning of 343’s approach to the Unreal Engine. Bloomberg reports that the game was initially intended as a battle royalebut could evolve in new directions.
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