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One of the reasons virtual reality hasn’t caught on as quickly as its proponents were hoping for is that many people simply don’t want to stare at a bulky device to their face. And even though each new headset is lighter than the previous one, footprint is still an issue. PsVr2 is quite light (also in this case, Sony did not want to indicate the specific weight) and has comforts such as padding and adjustable straps. But after wearing the headset for about four hours, I started experiencing physical exertion. I had a groove at the point where the viewer pressed into my nose (you can adjust the straps and the viewing box, but I tinkered with them several times without success). After exiting each of the virtual realms that I have explored, I also felt a feeling of slight lightheadedness.
There were also demonstrations during the demonstrations some technical problems. Sometimes, if you maneuver the controller too hard or if you turned your head quickly, the game would shut down or pause on its own. It is possible that these were bugs in the demo that will be fixed later.
The controllers
The new controllers Vr2 Sense I’m a big step forward respect to Move that Sony paired with the first generation of its PlayStation headsets. They feature grips with large white circular structures surrounding the wrists. The Vr2 Sense have many of the same functions already seen in DualSense controller developed by Sony for the Ps5 (it would have been more appropriate to reserve the name “DualSense” for a controller that is literally divided in two, but it doesn’t matter). Around the handle the controllers have the same satin finish already seen in DualSense. During the demonstration, one of the Sony representatives took care to point out to me with amusement that the roughest parts are actually made up of small elements in the shape of buttons on the PlayStation: circles, triangles, Xs and squares (even in DualSense, look is believe) .
The layout of the buttons in the Vr2 Sense is not intuitive like that of the standard controller for Ps5, at least in the beginning. The buttons are split, with the circle and X on the right controller and the square and triangle on the left. Each controller has a trigger and another actionable pad on the grip, while there is no D-pad. The controllers are wireless, but even then Sony hasn’t given any details on battery life.
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