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There news of the closure of Stadia last night did not come completely unexpected, as it was known that Google was experiencing various difficulties in managing the cloud gaming. In the face of some good choices, Google has paid for a controversial pricing policy and the limitations of the cloud gaming infrastructure.
Not always optimal video compression and additional input lag brought about by remote processing have kept busy gamers out of the way. But even the pricing policy never convinced, with games that had to be paid for at the same prices as their counterparts for PCs or higher performing consoles, while to play in 4K you had to subscribe to the Pro subscription. “up to 4K” and a “up to 1080p” as for the basic subscription, with resolutions, based on the performance of the internet connection, almost always lower in most moments of the game.

In any case, the announcement of Phil Harrison of yesterday caught many developers who still continued to work on Stadia unprepared. “Many are laughing at what happened at Stadia, but we have to say that the service that brought the most revenue to the development teams and the launch of Hyper Gunsport it would have allowed us to get back most of our development costs “ are the words of Brandon Sheffielddirector of Necrosoft Games. “We were working on the launch in November and now we are in a very difficult situation”.
These words highlight how this development team had not been notified of Phil Harrison’s announcement. And they are not the only declarations of this tenor. “The launch of Tangle Tower it was due two days later and I learned of Stadia’s closure from the post “ adds Tom Vianco-founder of SFB Games. “We also had a launch for November 13 and now we hear this news” he replied Rebecca Heinemanveteran programmer founding Interplay Productions, Logicware, Contraband Entertainment and Olde Skl.
“Part of me saddened by Stadia’s mismanagement. When the project was first introduced to me, long before launch, they had so many interesting ideas. But conservative strategies, lack of trust in developers, and little investment killed Stadia. “ adds Rami Ismailvideo game developer and consultant. “We have a game coming to Stadia in November. Are we betting that Google will refuse to give us back the money it owes us?” writes Mike Rosedirector of No More Robots.
“The developers of Stadia have created a development platform that has allowed us to continue to create and value Destiny 2 even from home in the last years of the pandemic. I’m sure today is a difficult day for many people “ were the words used by Joe Blackburngame director of Destiny 2.
Destiny 2 has a feature of cross-saving which allows you to continue in the progression of the passage from one platform to another. But with Google declaring itself unable to preserve game progress when Stadia closes, many players will find themselves in the position of having to restart the progression of their characters, or to abandon Destiny 2.
“Google Stadia has faced enormous challenges in the past 3 years: a global pandemic that has forced people to turn to online entertainment, as well as the shortage of graphics cards and consoles, which has created a strong demand for alternatives. It would be. it would have been different if it had come at a better time “ commented Aadit Doshisenior gameplay programmer of Rocksteady (Batman Arkham, Suicide Squad: Kill the Justice League).
“Google has done a tremendous job with Stadia, supporting many developers along the way.” glosses Tim SweeneyCEO of Epic Games.
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