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A screenshot of PentimentObsidian Entertainment
And like the titles mentioned, many others have stood out and changed the way many users experience video games, who now feel eager to dare and try something that wouldn’t normally be their thing, often discovering unexpected pearls. In this way the service is good for the whole industry, which can afford to create something more particular and unique by taking risks that it would not normally take, just as happened with Pentiment.
An ever-changing future
What has been missing in the Xbox Game Pass until now are the titles of a certain weight created by Microsoft’s internal studios, those first parties who justify the subscription. If this year Nintendo it put out a huge amount of exclusives and Sony ended the year on a great note God of War: RagnarokXbox has basically offered nothing really big for all of 2022. The only title that was supposed to come out was Starfield, RPG set in Bethesda’s space, then postponed until next year. Microsoft in recent years has also led an aggressive acquisition campaign, possible only because of its economic status much higher than its direct competitors. For this reason it was possible to afford the acquisition of Zenimax, to which Bethesda belongs, and of many other important software houses such as the aforementioned Obsidian. By April 2023 we will find out if Activision Blizzard will also join the stable.
The problem is that a few years have now passed since the first major acquisitions and at the moment nothing has been seen yet that could become the next big Xbox exclusive that are not the usual known quantities composed of Halo, Forza Horizon, Gears of War And Microsoft Flight Simulator. If as early as next year we will begin to see weight titles, such as Starfieldthe future The Elder Scrolls VIthe remake of Fabulousthe graphically impressive Senua’s Saga: Hellblade 2 and other titles still shrouded in mystery, then we can truly witness a notable leap in quality for the Xbox Game Pass.
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